Necra Alpha 0.0.19 Release!


A new update is now live. It's a bit later in the year than I expected, but the game is harder now and should be much more enjoyable. A lot has happened since the last version, hence the slow progress on this build. I had a close friend of mine pass away due to overdose of heroine. I've since put an "in loving memory" spot in the credits for him. If someone you know is having trouble with drugs, please help them get the help they need. I've also had several family issues lately with my grandma getting older and not doing well. Regardless, enough about my personal issues. This build offers a lot of rebalancing, a few new locations, a help file you can open up on the fly and much much more. Changes are listed below as always. Have fun and game on. ♥

• Updated core engine files to 1.6.1!
• Optimized code to make the game run smoother on desktops.
• Updated a few plugins.
• Modified the way window skins work so they are less stretched.
• Fixed a bit of dialog in the beginning of the game where if Alex's name was too long, the text would run off the screen.
• Added 10 new window skins bringing it up to a total of 32 skins to choose from!
• Made Limit Break bar progress slower.
• Removed the fullscreen option from the options menu due to bugs.
• Added a script to ask the player if they want to restart after hitting F5 rather than having it restart automatically.
• Removed window coloring to show off the unique window skins better.
• Added an alternate playtester/donator outfit for Kolvar.
• Added a way to place objects without attaching them to the tile grid.
• Fixed a bug that could happen when going to the Testing Room that would allow players to keep their levels when entering it.
• Moved some of the battle hud elements to avoid conflicting with each other.
• Fixed a floating light in Darkrock Cave.
• Changed the name of the "Ring of Magic Protection" to "Ring of Magic Warding."
• Changed helmet items to just be called helms.
• Added a bit of dialog to the start of the "Get Out" fight to make it more obvious that the player should run from that fight.
• Shield Bash ability now does a little more damage.
• Changed character stat terms.
• Alex is no longer required in the party past the Maplerock Forest scene.
• Alex no longer has healing magics.
• Non-party members now gain 1 level for every beaten boss and/or miniboss.
• Increased chances of escaping from battle.
• Treasures given from chests or characters now pop up instead of show in a text window.
• Added a tray icon for the game with some useful options.
• Rebalanced all of Alex's stats.
• Changed Illyana's class from Warrior to Berserker.
• Fixed an issue with the house in Sylvanoak where the top of the player's head could be cut off by a wall.
• Changed menu sound effects.
• Fixed several grammar issues and typos.
• Fixed an area in the second dungeon where the player could walk on a wall.
• Fixed an issue where Illyana could be walked by without triggering dialog from her in her home.
• Fixed a bug where the item menu would break.
• Changed saving so you can only save at certain save points and on the world map.
• Fixed a bug where the background could be removed while in battle when on the world map.
• Increased the item limit that a player can carry from 99 to 999.
• Added damage to the castle in Sylvanoak during and after the battle in the town.
• Added an objective option in the main menu to remind the player what the current objective is.
• Added a help option to the main menu to pull up a small page that will explain different aspects about the game.
• Removed tutorials from within the game.
• Changed the load game event to just tell the objective rather than give character dialogs.
• Added some extra dialog with some of the Sylvanoak town NPCs after the battle.
• Added the ability to drink from the mana water you find in Darkrock Cave's bottom floor and recover all your mana.
• Updated credits.
• Updated Sylvanoak's map to look slightly overgrown in areas where people wouldn't normally walk.
• Added a new item: Shrouded Rune. (Decreases Aggro on a character)
• Made potions harder to obtain from random enemies.
• Finished Two Moons Tavern.
• Fixed a wall in the Weapon and Armor shop in Pinecrest.
• When the maps of Necra are looked at on the first floor of Sylvanoak castle, they now show a quick overview of the entire world.
• Fixed a few shadowing issues.
• Nerfed the amount of gold you get from water spirits.
• Changed Recover and Study so they shows up before any other techniques.
• Updated the Music Menu.

Files

Necra Version Alpha 0.0.19 for Windows 689 MB
87 days ago
Necra Version Alpha 0.0.19 for Mac 821 MB
87 days ago
Necra Version Alpha 0.0.19 for Linux 729 MB
87 days ago

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